Showing posts with label toki densho angel eyes. Show all posts
Showing posts with label toki densho angel eyes. Show all posts

Monday, July 16, 2012

The Fantasy Female Fighting game roster draft




More Breasts...



Before games like Tekken and Virtua Fighter  changed the landscape, making  a fighting game usually involved playing a game of chicken with how close a fighting game can come to Street Fighterwithout actually being Street Fighter. Even classics like KOF and Killer Instinct have easy lines of comparison.

This is Fighting Female July, so I wanted to know if I could pick up random female characters from different games and put them on  a roster, kind of like fantasy football, but without any possibility of it actually happening. Except, of course, M.U.G.E.N.

So I will pick and draw one female from one fighting game that fits the archetype of each Super Street Fighter character, and explain why the character fits the roster.

Ryu The Hero
  The hero is usually the character that gets selected if you just bang at the buttons on the select screen. Also, look for the hero to be in, usually at the center of, all the oficial artwork.  If that's not possible, it is usually a character that is well rounded, both morally and in terms of gameplay.
I choose, Raiya Mikazuki, Touki Densho (ENGEL EYYYES!)'s resident main character. Raiya fits the bill perfectly.


Ken The Rival
This character's story is irrevocably tied to another character. In fact, the character usually evokes the other character visually.
Mileena. Mileena, unlike my boy Scorpion, has not distracted herself from the vendetta that justified having her be a palette swap. As of late she's been presented particularly more provocative than her rival as overcompensation of the fact she's a disfigured version of a well respected, well liked member of the community. Kinda like Brandon Routh or Johnny Test.

Honda  The Overtly Japanese character
Okay, most notable fighting games are made in Japan. So, there usually is more than one Japanese character. However, sometimes you get a character representing things so particularly Japanese, that the character becomes "the Japanese Guy".

What's more Japanese than a Geisha? How about a Ninja Geisha? Following the advise of Sutefani, Namco added such a character(sort of) in the form of Setsuna, a pretty lady with a parasol-sword that  conveniently covers her beautiful kimono from all the arterial spray she's bound to cause.

 blanka  The Monster
You know, when you need a character to represent 3 things, like, say, a country, a play style, and a character archetype, things can get a little messy. Everyone wants to be represented by the hero, not the nymphomaniac. Still, you gotta have a monster character. And he's probably from a country  that will really love your game, why not?
Mantazz, from Time Killers. Female in a very technical sense, as she's an insectoid queen from another planet. Mantazz represents giant monsters from space can be ladies too just fine.

 guile The Gringo
America's history with Japan, as well as being  a world superpower, has made this an archetype in several medias of the Island nation. The American is usually pretty easy to spot. Look for military ranks,  strokes of Red, White and Blue, and engrish.
And here's another chance to say how much I love Tiffany Lords from Rival Schools. She's a completely silly, sexy, energetic character. She has a move called EXCITING KICK! That's s fucking exciting!

 balrog  The Specialist
Here's a fighter that screws up your button scheme. The style is usually a real martial art that doesn't conform to a button style presented.

Gonna go with Ryoko  from World Heroes. She's a judeka, and she's not gonna not Judo throw just because  you say it's a "punch button'.

Or How about Ryoko from Fighter's History?

 Look...I never got them done, awwight?

chun li The Chun Li

Chun Li is the first lady of fighting games. There is only one Chun Li. Her name is Chun Li.

T.Hawk the Horrible stereotype

Allright, look: Most of the Street Fighter cast is some sort of stereotype. It would just take a huuuuge, huuuge kind of stereotype for people to get actually offended at this point. This character is that. However,  that's not to say said controversial character won't be liked.  Just...not a lot.


I'm going with Voodooh, from the legendarilly shitty Shaq Fu. I mean, they put the name of  the thing into the character. Not the last time it would happen, but this is the one time it's a lady.

 zangief The Grappler
Grapplers as usually deadly in the hands of experts, but shit to newcomers who rely on their reflexes and mashing over memorization and  stats. They tend to be slow and rangeless to compensate for their damage output.

Tina Armstrong, my favorite Dead or Alive character. Sure, in DOA there's not any great amount of projectiles, and Tina's pretty great in it. And sure, she's kinda the gringo in that one, too. Still...she's a grappler, whatayawant?


dhalsim The contortionist
The contortionist is a weird character with far reaching or visually confusing moves that make for good mental games.

For this slot a slut: Rana, from Strip Fighter. She's pretty much my favorite character of that game. And it's not just because she's graphically naked and gives blowjobs to losers.


 sagat The Frustrating Subboss
Usually coming before the frustrating boss, the frustrating subboss is annoyingly difficult when the CPU uses it. That's not to say that it's not frustrating to fight against in multiplayer.
Chizuru from King of Fighters. I have no observations on Chizuru, except that she was a subboss in KOF 98. I'm a couple of years behind in this franchise.

Vega  The Psycho
There's always a psycho in these games. Watch the anime adaptation and he'll be there, licking blood of his blade, laughing maniacally, and talking about how killing is fun.
I'm putting up Sekka, from the game adaptation of the Double Dragon cartoon. I don't know much about Sekka, but she has blades coming out her arms. that counts for something, right?


Fei Long The Bruce Lee
Bruce Lee is a worldwide icon...whose name and likeness is registered by his estate. Otherwise, every fighting game would have old Brucie in it. Instead, they all have some kind of Chinese, Jeet Kune Do, doing, "whooooaaaa" yelping  warriory warrior that isn't actually Bruce Lee.
I gather this character Chie from Persona is the closest any videogame has come to a female Bruce Lee. Since the character is confirmed for the Persona fighting game, I think I will favor this once. If I decide to do this feature again I will be in big fucking trouble.

Deejay The Islander
 The islander doesn't have to actually come from an island.  He just needs more pigment on his skin than most of the other fighters and  fight in Capoeira or other fluid, dance-like moves and  be overly energetic and rhythm obsessed. 

Christie Monteiro, of Tekken fame, is the only Tekken character I've taken up that I haven't felt like a complete noob playing.  So, here's Christie.

Cammy The eye candy

Capcom, seeing the sucess a fully dressed woman fighting had, quickly realized  that Sex drops quarters, and for the Super version introduced a lady in a thong leotard that grabs people with her legs.

 We could sit here all day talking about sexy fighting game females and a lot of the other ones could probably apply, but I would have to go with Ivy. There's no denying that Soul Edge's Taki and Sophitia where meant to arouse,  but Ivy was both added  later in the series, and meant to take up the sex appeal up to eleven. She'd only gotten more blatant over the years. But let's be fair: hasn't every SC woman?

Akuma: The Hype
This character is so tough, you guys. He can, like kill whatever he wants by looking at it. He just doesn't because you're playing wrong he, like enjoys the thrill of the fight and stuff.

In that context, Athena Asimiya seems most fit. An import from an older SNK non fighting game, Athena Asimiya is a Japanese schoolgirl that is somehow related to the Greek Goddess Athena. That's kind of a big deal. She's even played the role of Boss.

Bison The Boss
It's the final threat: the meanest fighter.  He will fuck your shit up.

Or she. She will fuck your shit up. Sadly, there isn't a great history of female final fiends in fighting games, so I will have to look for the licensed one: Karai. Final Boss of 2 TMNT:  Tournament Fighters, despite the logic supporting Shredder for the role. Sure enough, Karai is frustrating to defeat, overtly evil, and not the sportest fighter in the world. So just throw her like a ragdoll.


So here's my roster. What's yours? You think I should use another game as base next year. Lemme know!

Wednesday, July 4, 2012

Love Letter: Mysterious Power





If you've been in following me for any amount of time, you know I've more than once mentioned Touki Densho: Angel Eyes. It's no accident. It's one of those games that I love and feel they aren't talked about enough.
Fists? Check. Anime eyes and hair? Check. Breasts? Oh, yeah.







Stop me if you've heard this before, but before Tecmo merged with Koei and even before it saved itself from insolvency with Dead or Alive, it made a 2D fighting game featuring an all female cast. It was not, I gather, a success , or at least successful enough to warrant a sequel or to release it in the West. Probably because it was a 2D fighter in a time where the Tekken type 3D brawlers where getting everyone's attention.



However, it was pretty good. The designs where sharp, and the graphics nice and the gameplay was innovative. I wouldn't even be writing about it if I hadn't seen two of it's characters in my early 2K searches for M.U.G.E.N. characters.



And while the other one was good, it's redhead extraordinaire Mysterious Power that convinced me I HAD to try this game.

What? You can read, you know it wasn't Raiya.






Mysterious Power, A.K.A. M Pow A.K.A Mysp is...I think...an English Super Hero woman. Armed with her non-Mysterious energy gun, the self described "Justice Girl" thrives on public adoration and loves to use engrish to the max. Seriously, this shit is hilarious.



This character just has everything that I like in a female fighting game character: upbeat, non-pretentious personality and she's got a sweet costume. Doesn't hurt that she's got a killer bod. But hey, in this industry, it takes more than ass and tits to stand out.



You know, there's elements to a character's personality in a videogame that people take for granted. Through animation, a character is supposed to express more than " I am now punching ". Through animation they are supposed to sell a character. This game and this character are a prime example. Mysterious Power attacks with a confidence and flair that the character engenders.

Just take that street all the way to the end.






I don't know, maybe I'm a sucker for this "foreigner as seen by Japan" characters or something, but, still I just love this character. Sadly, as we've discussed, the game never became a series unlike I guess others. And I don't think the genre revival will have too much of an effect on Koei-Tecmo, who already have the highly succesfull, highly female centric DoA series.


She may be cuter ike this, but keep in mind her gun is bigger too, Still can't fuck with that, homies.






Still, it's a character that, like it's series, is worth remembering in my opinion. Hopefully someone in Tecmo will bring her back in some form, and give those who missed the first outing a second chance. Hopefully they will love her as much as I do.

Friday, January 21, 2011

5 games that deserve HD remakes






AAAAH! CHEMTRAIL!


Recently I talked about the reaction that Sonic 2 HD remake some fans are making.  Personally, I think we may have had enough re-releases of Sonic 2 that I think a new one is unwarranted. 
But the fact is, graphic remakes aren't just the domain of fans with too much time in their hands. From Super Mario All Stars to Street Fighter Long name HD, it's not a new thing to take what we once new and resell it to us with shiny new visuals. It has picked up recently, thanks to digital sale of old games and how much piracy has made that unnecessary.

I think, though, there's some underrated gems that need to be redone in HD, if only for people to experience the joys they bring. Here's the list


Moon Patrol
Get a room, you two!
Moon Patrol is one of those games from the days Atari ruled the world and Arcades existed. In it, you, the player, controlled a futuristic  space vehicle around earth's least spyfull sattelite as you use your ships weapons, capable of firing forward and upwards, but never diagonally, in it's fight against, alien ships and rocks.



The graphical upgrades surely wouldn't be all that hard to do, but the theme ..that's where the awesomeness should be found.





Toki Denshou: Angel Eyes
It's the war of Arack, and I hope there's no exit strategy.





Before Tecmo and Tomonobu Itagaki found the perfect blend of Fighting and Boobs, with DOA, Tecmo released in Arcade and in Playstation 1 a game Featuring an all girl cast and beautiful 2d graphics. The game's characters are strange, from red headed westerner Mysterious Power and jumpsuit clad Highway Star to a Ninja Maid.

Sadly, the game languishes in obscurity, even though you may be able to download it from the PSN store. So many people are missing the game ingenious auto homing dash button and Mysterious Power's hilarious Engrish...

The game's one flaw, though, is it's blend of Prerendered CG models with the game's gorgeous anime style  hand drawn sprites. I guess the Devs felt 2D was going out of favor, and the game wouldn't sell, but the blend of 2d and 2d that used to be 3d does not work. I suggest redoing the prerendered models into full 3d ones. It'll still look awefull as hell combined with HD remade Sprites, but it'll look Better-awefull!

Mischief Makers
Marina and Prof Theo, offering their thoughts on full 3d movement.

Mischief Makers is a gem. One of Treasure's, well, treasures during the N64s early years, the game follows oddly names android Marina as she rescues her creator time and time again.

What this game did with the resources of it's time. Instead of going buckling down and going 3d like so many games where doing, Treasure instead created one of the most visually striking games since the last time they where at it. Not to mention the gameplay was fantastic. One stage you where hitching a ride on a missile, the other you wher ehitting a giant monster in the face with his own fist.

However, it's startign to show it's age. You can see the edges around th e prerendered elements. Rerender the prerendered and bring back the Beastector!

Disney's Aladdin

Wow.  What's the genie smiling about?
Disney's Aladdin was a cinema smash it. As such, Disney Partnered with Capcom to create a game based on the movie. Take note, younger readers: Usually Licenced games are bad, and this is true since the dawn of pixels; but everytime Disney and Capcom got together they kicked everyone's ass.

And you had to climb inside, too.  So it's true, then?

The old Aladdin game loosely retold the film's plot through platforming. And sure, the graphics looked nice. But we could make it go full quality Disney animation graphics.

Bad Dudes
Eerily similar dudes defend America's policy regarding Ninjas!

 Bad Dudes is a fairly unremarkable  beat-em-up that has in the last decade ascended to fame-infamy over 3 thing: It's ridiculous plot involving Ninjas and the US President, The way  measures street cred by capacity to rescue said President from Ninjas, the President's pitiful reward to two supermen who took out of their free time to rescue him and how which president it was depended on who was the actual president.


Real subtle, there, Dragoninja.


But the graphics of the game? Not that good. Beat em ups have looked a lot better since. An HD Remake of the game would be awesome. Plus, I heard there's a new President in town.

A Burger? Is that where my Taxes are going?