Saturday, January 31, 2009

Banjo Kazooie: The movie casting!

Banjo Kazooie has a special place in my heart. I probably can't be called a fan, since I only ever passed the first one, and never got all the Jigsaw puzzle pieces. Still, yesterday I began to joke with my brother about who could play the characters in the ficticious animated movie. It started kinda dumb(Ben Affleck as Banjo) but eventually I realized it couldn't be all bad.

So here's my picks on the matter. Behold...OPTIC BLAST!
Banjo and Kazooie

Banjo and Kazooie are a comedy duo: Banjo is a slow, but good natured yokel who is concerned with few things, wheras Kazooie is a smart ass female bird who gets all up in your face.

Voiced By: Brendan Fraser and Nichol Randall Johnson


The antagonist, Gruntilda is a fat ugly witch who lives in a mountain. In a plot stolen straight of Snow White, Gruntilda cannot tolerate being the second prettiest gal in the zone (I'm guessing they just survived a massive uglification bomb) so she steals Banjo's sister to beuty. She's essentially a card carrying villainess.

Voiced By: Judi Dench


Tootie is Banjo's sister. That's all the info I have on her without heading to Wikis.

Voiced by: Georgie henley

Mumbo is a Wich Doctor who aids our main heroes. Robin Williams?

Monday, January 5, 2009

Developer's Diary #2 : To edit is human...

I've been up to this point been considering nothing but self-made flash enhanced Sprites. But as of late I have seriously been thinking about sprite edition. While not as honorable as self made it does have it's benefits.

In fact, Namco X Capcom has the look I want. But I wonder if Editing said files is more trouble than it's worth. Hmm...

Friday, January 2, 2009

Ultra Crush Siblings Developers Diary #1

For one part, I feel nice to be writting a blog called developers diary. Me, a developer! On the other hand...Diaries are for GURLZ!

Yes, it's a report on my works and goings on in the amazing world of making games in Yoyo's Game Maker. The last I wrote I was dropping my self done things and adopting a premade engine(credit Gannon466 (creator)Soulcaliburfan,SemiJuggalo,Xander son of Xereus,ZinDinTimeYUM,& Colton (spriters)Gannon466 (tiles)). I've been working on getting both a workable Enemy characters and a full playable character, plus weapons and powerups. Here's my successess.

  • Grenades! The Player can pick up Plasma grenades and hurl them. They aren't perfect and they don't stick yet, but it plausible
  • COMBO SYSTEM! Pressing the main attack Button during the winddown of the attack results results in different attacks!
  • Health Pickups! Speed Boost! Both the test player character and the opponent can raise their health with Garo fruit(from Brute Force...yeah, I couldn't find pics of Halo Medpacks for some reason) Also, I made a Useless item that sends you flying once taken.
  • "Feeler A.I. system"! The opponent sends "feelers" horizontally and diagonally. If it hits the player, there's a good chance the AI will move in that direction. What's more, the close version of the feelers compells the oponent to strikes. I have it set to "oppenent? Yeah maybe, I dunno whatever!".

Yeah, not really "Back of the Box" material, here, But it I'm sort of trying to establish something playable before going "sprite and stuff" crazy. I think I'm doin' pretty well for m'self. What with the last blog being' almost ten days ago.