First of all, I apologize for calling EF 12 Mugen 3D. I realize the makers of EF 12 might or might not enjoy comparison of their project to Elecbyte's popular fighting game making engine. However, for people like me, who know about M.U.G.E.N since before Spider-Man 2, that's the shortest, fastest way to describe what EF 12 is. What it MEANS to us.
If you don't know what I'm talking about, EF 12 is a new, free program to make 3D fighting games(But 3d as in polygonal, not 3d as in "costly movie tickets and a raging headache). Fighting games, you may have heard, are kind of my jam. And frankly, a 3D fighter maker is something I google for every once in a while.
So, unable to test it out, I will tell you what to expect, based on my 10 years experience as a MUGEN forum lurker with big dreams of Frankenspriting Sakura into Mary Marvel. I'll clarify: MUGEN is a 2D fighting game making engine that's over a decade old, and has carved for itself a sizable community, despite the engine's lack of official support.
5) More Ryu's that need to exist will.
See? We couldn"t do this without the Airforce, just like Josh Duhamel said. |
Naturally , withing months of MUGEN's existence Ryu's started to pop up. Ryu from Street Fighter 2, Ryu from Street Fighter Alpha, Ryu from the vs series, Ryu from Street Fighter 3, Evil Ryu. Soon every kind of Ryu one existed in some form or another. And all was well.
But let's be fair here...it's kind of a thing. |
Then more kept coming. CyberRyu, God Ryu, Devil Ryu. Ryu Hoshi(who had the ability to call his shoto buds). Even today it's not odd to find some newer, differenter Ryu's come to life. Admittedly, I'm nobody to tell creators what characters to make in their own games. But what about the other characters?
4)Every Character will be on it.
This is fairly normal actually, because it doesn't have those crazy Hotel Mario chars. |
Creating a character in MUGEN was way over my head. However, I was often amazed at the characters people would make, when they weren't making Fiscally Responsible Ryu and Tax Evasor Akuma. Characters from non fighting games, characters edited into other characters, and even some original ones every odd moon made browsing for characters a hoot.
Trust me when I say that that is nothing compared to what EF 12 will be like. Did you know that there is a program out there that can rip the models righto out of a game? That's the way they get Cammy along with the Spy from Team Fortress in Source film editor.
I don't even want to know what's going on here. |
Basically what I'm saying is that getting Liara from Mass Effect into EF 12 will be way easier than getting Every detailed sprite of Magneto to look like Superman. Hell, if I can rip my custom characters from Champions Online into it, then believe me that we're gonna get all the superheroes in there.
3)Every Character will be naked
I CAN'T EVEN SHOW YOU THE REAL THINGS! |
Even in the earlier years of MUGEN, enterprising character makers saw the potential for naked Chun Li's and Naked Psylockes. By turning tight pants and shirts beige they would make seemingly naked characters(something I will admit to doing in Create a Wrestler modes before whole hands could be poligonated). Certain characters, like Raiya from Toki Densho and R. Mika from Street Fighter Alpha only had real estate in the community as Naked edits of the real things.
So, we already talked about Sourceforge, and how people are ripping characters, huh? Well it's already "gone there" and I have full confidence that it EF 12 will be going there, for good or for ill.
2) There will be fights
I mean, obviously, right? |
How will this affect EF 12? Well, I bet a lot of EF's content creators will come from the MUGEN community. I know I would. EF 12 apparently has the same character sharing capacities.
Why I could imagine someone, say, creating a 3D model of Cyclops, and making it available on a community site. Naturally, if it starts showing up elsewhere as a playable character, how will that person react?
All I'm saying is, there's a war coming. But it doesn't matter because...
1) It's probably way over my head
Could not even get it to run in my first computer. |
I don't mean to poo-poo EF 12. It's probably great. I don't have a computer to test it on, though. I'm just recalling the feeling I had when I first heard of MUGEN. A chance to finally put all my crazy Ideas for a fighting game to work. Sadly it wasn't to be. Mugen's requirements were, at the time, a little to high for me. It took a bit of technical knowhow, and even the sprites couldn't work if you didn't put the right pallette's on them. Soon I went back to the sidelines, watching people edit Spider-Man into Batman Beyond.
Will it be the same, now? hard to say. I'll give it a try as soon as possible. I'm a little wiser now, and I'm even working on a little thing on Yoyo Gamemaker which...we'll see. Still, if there's a spot for a lurker in the EF12 community, I want it.
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